Skip to main content

HTML-CSS lec-2 How People Access The Web

HI, Before we look at the code used to build websites it is important to consider the different ways in which people access the web and clarify some terminology. 

1 -BROWSERS
People access websites using software called a web browser, Popular examples include
Firefox, Microsoft Internet Explorer, Safari, Google Chrome, and Opera browsers etc. In order to view a web page users might type a web address into their browser, follow a link from another site, or use a bookmark.
"
Software manufacturers regularly release new versions of browsers with new features and supporting new additions to languages. It is important, however to remember that many computer owners will not be running the latest versions of these browsers. Therefore you cannot rely on all visitors to your site being able to use the latest functionality offered in all browsers".

2 -WEB SERVERS
When you ask your browser for a web page, the request is sent across the Internet to a special computer known as a SERVER which hosts the Whole website, Web servers are special computers that are constantly connected to the Internet and are optimized to send web pages out to people who request them. Some companies run their own web servers, but it is more common to use the services of a web hosting company who charge a fee to host your site.

3 -DEVICES
People are accessing websites on an increasing range of devices including desktop computers, laptops, tablets, and Smart phones etc, It is important to remember that various devices have different screen sizes and some have faster connections to the web than others.

4 -SCREEN READERS
Screen readers are programs that read out the contents of a computer screen to a user. They are Mostly used by people with visual impairments, In the same way that many countries have legislation that require public buildings to be accessible to those with disabilities, many laws have also been passed that require websites be accessible to those with disabilities. It is interesting to note that technologies similar to those employed by screen readers are also being used in other areas where people are unable to read a screen, e.g when they are driving, jogging etc.

Comments

Popular posts from this blog

Numerical Analysis lec-3 False Position Method

Hi, today we'll going to learn the second method of numerical analysis the False Position Method out of 40 methods FALSE POSITION METHOD False Position Method is an alternative method and is more efficient then bisection method, it is the oldest method for finding the real root of an equation F( X ) = 0 and is similar to the bisection method. Consider the equation F( X ) = 0 let [ X0 , X1 ] be two different values of X such that  F( X0 ) - F( X1 ) < 0. OR A simple modification of a secant method produces a method which is usually converges. the new method is called regula falsi (False Position) and also Linear interpolation . it needs two initial approximations X0 and X1 so that F( X0 ) F( X1 ) < 0 i.e the two functions must have the opposite signs. The Modified False Position Method In this method the F( X ) value of a stagnant end point is halved if that point has repeated twice or more. the end point that repeats its called a stagnant point, the excepti

Numerical Analysis lec-4 Newton Raphson method

Hi, Today we'll learn about  Newton-Raphson Method  " Newton's Method ". this method is for finding successively better approximate solutions to the roots of a function (real valued). so are you ready for this............you will. Newton's Method: The Newton's method is one of the most powerful and well known method used for finding a root of f(X) = 0 there are many ways to derive Newton-Raphson method . the simplest way to derive this formula is by using the first two terms in the Taylor series expansion of the form.  Instead of working with the chord joining points on the graph of y= f(X) as in bisection method and false position method s. Newton's method uses the tangent at one point on the graph of y= f(X) therefor it requires only one instead of two initial guesses. Suppose X is an initial guesses draw the tangent line at X= X0 and procedure it to meet the X - axis at X = X1 Newton's Method which shows in picture above. now from righ

Software Engineering lec-2 About Software Engineering!

Hi, today we'll going to learn about Software requirements, specifications, applications and lots of more let's start with software engineering definition. Software Engineering -Software engineering is an engineering discipline that is concerned with all aspects of   software production form the early stages of system specification through to maintaining   the system after it has gone into use. -The economies of all developed nations are dependent on software. -More and more systems are software controlled software engineering is concerned with   theories, methods and tools for professional software development. -Expenditure on software represents a significant fraction of GNP in all developed countries. - Engineering discipline:  Using appropriate theories and methods to solve problems bearing in mind organizational   and financial constraints. - All aspects of software productions:  Not just technical process of development also project management and the develop